Originally, I expect just to do just the front-end in JavaScript, and to have to fall back on a C# backend to do the more complex stuff (the unzipping and rezipping for example). The website was written in my spare time over the course of three weekends: one to implement the code, one to drown it in CSS because 1995 wanted their DOS app back, and one for the YouTube videos and this written guide. I'd been looking for a little project to refresh my JavaScript / HTML skills with, and writing an editor for ATOM saved games entirely in JavaScript seemed a suitable challenge.
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Plus even experts find using the right tool for the job easier. Not everyone is comfortable with hex editors or recalculating file sizes. This guide was inspired by several 'how to edit saved games' blog postings that had a too high a barrier of entry for many users. Inspired by Tam's Steam Guide and other postings.Mac file location from Steam posting by Igor.maxuk.
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UTF8 handling code taken from work by Rogue Amoeba and Joni Salonen.To start RMMV Start editor, just click pencil icon on the start-up screen. This document introduces a web based editor for ATOM RPG saved game files.It supports both Simple and Advanced modes, allowing either editing of the party's stats, skills and conditions through a simple UI, or (for the more adventurious) direct editing any of the JSON files embedded in the save game file. You can select one of several view modes: Code, Form, Text, Tree or View only mode. This will give you more freedom in editing your save data. Made possible by the pako and Monoco libraries. As an alternative, RMMV Save editor also utilizing JSON editors.
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Quick Guide: How To Cheat In Rpg Maker Games (Rpg Maker VX) In this tutorial I will teach you how to cheat in rpg maker games.